Billed as the spiritual successor to the beloved BattleStick, Stickforge hurls itself headlong into the world of moddable sandbox multiplayer. This is no mere fresh coat of paint; it is a full-throttle reimagining, blending the slapstick energy of stickman physics with the kind of creative freedom that invites chaos, laughter, and the occasional unexpected explosion. Players are free to shape their own environments, script unique events, and populate their worlds with anything from NPCs to rubber duck militias.
Since its demo, Stickforge has undergone significant updates, including:
NPC support, with full modding capability.
Dedicated server hosting through a new partnership with VeryGames, ensuring stable and scalable multiplayer experiences.
Multilingual interface support, now available in over ten languages.
Numerous bug fixes, addressing chat issues, sound problems, and more.
Expanded modding support alongside new modding tutorials, with resources available at wiki.stickforge.com (work in progress).
In the ever-evolving landscape of indie games, few developers channel chaotic creativity quite like Noldo, the one-person studio led by Ultdx. With its combination of physics-driven mayhem, deep customisation options, and robust multiplayer infrastructure, Stickforge is poised to make a distinctive mark.
Stickforge will launch in Early Adopter on 19 August, offering players the chance to get in on the ground floor of a game designed for both anarchic fun and boundless creativity.
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